3/10/2023 0 Comments Victoria 3 paradoxSophisticated Economic System: Import goods to keep costs low, export goods to enrich your citizens, and then tax that wealth to advance your plans.Wonders of the Industrial Age: Scientific and social progress give you the chance to improve the lives of your citizens.Tend Your National Garden: Nurture your population, educating it and preparing it for the future, guaranteeing their prosperity and improving their happiness.Deep Societal Simulation: Cultural, economic and ideological divisions compete for power and resources in one of Paradox’s most detailed historical worlds.You can trade a wide range of goods on a global scale to make sure that needs are met at home, because if people are hungry and disenfranchised, revolution beckons. Conservative factions may resist political reform as growing numbers of tradespeople and intellectuals push for a greater say in how the nation is run. You will track the needs and desires of national populations, each group with its own political and material preferences. It's a society simulator set in a time of great change. After years of community requests and curiosity about the future of one of the company’s iconic games, Victoria 3 is instantly one which piques the interest of many. This should excite all with a passing interest in this genre of game. For us what's important is that this is a sequel to 2010's Victoria II, coming from Paradox Development Studio, an increasingly brilliant and important studio. A wargame that places focus on grand strategy: military strategy at the level of movement and use of a nation state or empire's resources. I think this is a great idea which shouldn't be too hard for Paradox to implement?ĭo keep in mind that there are many more problems with the war system, but I only wanted to adress this single problem right now because I think there is a lot of potential for a better simulation here without much change needed.Victoria 3 is a grand strategy game. Then each battle would flip control of only one or a few provinces to accurately model the slow moving frontlines. Kinda like the HoI4 frontline system but without the ability to directly control the troops. This would simulate well many smaller battles happening across a large frontline with each battle only being a couple thousands or tens of thousands of troops to simulate one or two regiments or divisions holding part of the frontline. Then as you progress through the tech tree you could allow more and more battles to happen at the same time with ever smaller combat widths. Then it would also be no issue that one battle can shift the control of several provinces. This would accurately simulate the large pitched battles with up to a hundred thousand soldiers that happened during the early timeframe of Vick圓. 1 to very few simultaneous battles with a large combat width. This limitation exists despite the war system having the potential to accurately model the transition from Napoleonic warfare to Frontline warfare quite well, if only more than 1 simultaneous battles were allowed!īasically, in the beginning one could allow max. That may still be fine in the early game (but even then it has big issues), but as you progress in the game it just becomes silly and broken to have that limitation. Currently only 1 battle per front is allowed ever no matter what.
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